At the end of my post on black powder weapons in D&D, I mentioned some examples on how it could be extended and here comes that extension. Say hello to the Halfling Derringer, the Blackfire Shotgun and their friends! I’ve included the weapons from the last post for completion (The Eladrin Longarm has been updated with a slightly longer range). First the properties, including a few new ones. (Edit: I’ve updated High Accuracy, to give it a little more power)
Black Powder
When firing a Black Powder weapon, a thick cloud of smoke fills the square where the weapon was fired, providing light obscuration until the end of the firer’s next turn.
Shotgun
A shotgun fires a burst of quickly dispersing small shots. It deals an extra +1d6 damage to targets within 2 squares. This extra damage does not count as weapon damage for example for the purpose of calculating power damage.
Double Barrel
Double Barrel weapons may be fired one barrel at a time or both barrels in one attack. When firing both barrels, the attack deals an extra [W] damage, but you grant combat advantage until the end of your next turn. Both barrels are loaded separately as per the weapon’s load property.
High Accuracy
This weapon has a particularly high accuracy, by spending one minor action, you gain a +1 bonus to your next attack against one target in this turn. By spending an additional minor action, the bonus increases to +2.
On to the weapons…
Read the rest of this entry »