There’s a lot to be said about D&D 4E, but poorly written it isn’t. The rules are well-explained and mostly unambiguous, considering the vast scope of special rules coming from feats, powers, etc. There is one glaring exception to this rule however: Stealth and rogues. The stealth rules in themselves had to be revised to the level of “scrap and rewrite” (check out the PHB errata wizards homepage). Using the errata, stealth has joined the crowded corner of “complicated but unambiguous rules” (together with ranged cover rules and perhaps flight). Then came the rogues. Read on to see how the rogue utility powers mess up the stealth rules and how we have interpreted them in our gaming group.